Making rocket league robots
I'll just paste some links here for now. I've installed the software, and hopefully I get the time / patience to play around with this.
The competitive bar seems pretty low for now (e.g. glitchless, playing normally, not doing crazy wacky stuff)
- original source
- latest version, which is actually awesome
- instructions on setting it up
- neural net-powered bot, which seems a bit infantile, but can do some things
- discord
- wiki
- useful values
The best in the game now
- flick, air dribble
- hoops! - these are pretty good!
- tourney - damn this sucks
- ReliefBot already has so much coded!!
Parsers for Rocket League replays
This is probably necessary! At some point, training based on human behavior would make sense.
At the most simple, I can copy motions directly, or at least know "if I hit it like X, the ball will go to Y", and trying to achieve that.
The strategy
I think I'll try to create little bots that know how to do something specific, and then patch them together later.
I can also train a bot on X, and then train it on an extension of X (keep the ball in the air pinch against the wall)
Creating a bot for aerialing
- Figure out where the ball is going (reality)
- Where do you want the ball to go? (wish)
- How to make it do that...
Could also just try some machine learning approach